Was responsible for the modeling of structural elements, as well as comprehensive uv mapping while meeting technical requirements with regard to collisions and metrics. In a collaboration with a team of artists, including Julian Yip, Dan Phillips, Neil McKnight and the surfacing team of Rogelio Olguin, Terry Hopfenspringer, Chris Lewis and Kimberly Kirchstein, we worked with the common goal of creating assets that live up to the artistic standards and quality of the Halo Universe.