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Wolf Carcass

The Wolf Carcass' was one of the few props I was fortunate to create. I started with existing wolf and skeleton, and generated a high poly version to be used as the corpse, and textured it accordingly in Substance painter. The wolf was then skinned to the skeleton and keyed in various poses. Thanks to Theo Mills who had created a charred meat texture the previous week that I was able to re-purpose for the burnt version of the wolf.